Industry 4.0 and online learning

Ylä-Savo Vocational Institute

presented by:

One of the current needs of the labour market in what qualified staff is concerned is the sector of Personal Caregiver/Geriatrics . The objective of this Project is to help transform groups of social and economic disadvantage (SEN and/or with learning difficulties students) into autonomous, useful people by providing a full range of innovative, appropriate and accessible Personal Care Assistance/Geriatrics education resources that can also be easily used in e-learning approach and to promote social inclusion and employability.
The partnership will thus develop:
Resources: a suite of appropriate learning resources that build literacy and technical competencies related to the Sector of Personal Caregivers / Geriatrics Technician in 4 main areas: Diet & Nutrition; Basic health care; Community and social intervention; Animation activities – for the SEN or/and Learning Difficulties VET students, to include:

• A set of 25 microlearning courses/curricula with a gamification strategy dealing with the above mentioned Geriatrics main areas, for the development of competencies in the respective professional area. It will include the e-curriculum, e-guidelines and e-contents (mainly e-presentations of easy understanding for each learning unit, according to the target group specificities).
• A collection of 25 themed tutorial videos for each selected theme, will be produced and uploaded in Youtube
• A compendium of 25 inclusive web-quest challenge-based educational resources, (4-6) for each selected theme; they will support IO1.
• A Bespoke Platform with a gamification methodology based on objectives and learning results achievement. It will contain at least the same number of games as the number of micro-learning courses and will support IO1. It will be also developed and populated with all the innovative learning resources mentioned in the previous outputs.
A short-training event for teachers/trainers, especially focused on micro-learning methodology, gamification strategies and WebQuests.
All resources developed will be in online formats in 5 partner languages.